![]() ![]() ![]() Fortify Skill: Enchant – 10 points for 60 seconds on self. Fortify Maximum Magicka-Resist Normal Weapons-Weakness to Normal Weapons-Sun Damage Some of these spells do not calculate properly with spellmaking or enchanting because they are no supposed to be part of the game. Fortify Skill is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. * Fixed an issue where the spell Fortify Luck was set 'on touch' instead of 'on self'. Fortify Personality/Endurance 15/15 points to 10/10 points. A +100 magnitude, 2 second spell will cost around 10 points. * The Mage - Fortify Maximum Magicka 1.0x INT to 0.5 x INT. Examples include Sneak (for pickpocketing), Alchemy, Enchant, Speechcraft and Mercantile, and even Acrobatics. Take your favorite fandoms with you and never miss a beat. You can then buy the spells from Nerile Andaren in the Mournhold Temple, Laurina Maria or Crito Olcinius from the Mournhold Imperial Cult, or Bronrod the Roarer in Skaal Village. ![]() Alchemy in Morrowind is a potentially powerful tool if properly used. Buy any spell that allows you to fortify a skill. ![]()
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